A small selection of assets I have made over the years for Boundless(http://playboundless.com/), our ambitious voxel-based MMORPG. As part of the Wonderstruck art team, I've been responsible for the creation and often visual design of hundreds of assets in the game, including character customisation assets, creatures, tools and weapons, environment textures, harvested and crafted items, and modular props. I've steered the development of our art pipeline, as well as pitched and prototyped improvements to the tinting, foliage and character customisation systems.
We've been busy!