Fanart of the Nintendo 3DS game Fire Emblem: Awakening. A more realistic and high-resolution version of the Mercenary unit, based on the original concept art for the game. The character was sculpted in ZBrush, retopologised in Topogun and Maya, baked in xNormal, posed in Maya and displayed in Marmoset Toolbag 2. 7470 triangles and four 2048*2048 textures; diffuse, normal, specular and gloss.

Mercenary character from Fire Emblem: Awakening Mercenary character from Fire Emblem: Awakening Diffuse texture Normal texture Gloss(top left half) and Specular(bottom right half) textures